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Natural Scene Designer Pro 7.0 Tutorial

Natural Scene Designer (NSD) Pro 7.0, now available for Mac and Windows, offers a slew of new features for creating 3D scenes and shaded relef maps. I review my favorite features and improvements, including tips on their use.

Designing an Experimental Visitor Map of Grand Canyon's South Rim

View step-by-step slides about designing a map for the millions of people who visit the park for only four hours or less. Borrowing from transit maps, the new South Rim map employs variable scale and depicts roads diagrammatically.

Terrain Texture Shader – Software for Enhancing Shaded Relief on Maps

This software renders DEMs to produce texture shading images that, when combined with shaded relief, accentuate landform details and enhance three dimensionality. You can also create rock textures that resemble rock art on Swiss topographic maps.

Landsat 8 Photoshop Tutorial

This tutorial, aimed at mapmakers and illustrators, discusses where to get and how to make Landsat 8 scenes in Adobe Photoshop. The focus is on creating natural-color images that look similar to what an astronaut looking down at Earth would see.

Creating Web Map Shaded Relief

In this tutorial you will find a recipe for making multi-scale shaded relief in Natural Scene Designer Pro 6.0. The goals: producing light, generalized shaded reliefs for general-purpose web maps. And creating reliefs with consistent detail and density that would flow seamlessly from one zoom level to the next.

Importing USGS NED and SRTM Elevation Data into Bryce 6.1

Use National Elevation Dataset (NED) and SRTM (Space Shuttle Radar Topography Mission) elevation data of the US and world in Bryce 6.1 at full 16-bit resolution.

Creating 3D Relief on 2D Planimetric Maps

A technique using Bryce and Photoshop software to bring the 3D terrain depiction found on panoramas to ordinary flat maps.

Creating value-enhanced shaded relief in Photoshop

This tutorial introduces a four-step procedure in Adobe Photoshop for enhancing previously rendered shaded relief so that they contain both contrast and detail.

See the light: How to make illuminated shaded relief in Photoshop 6.0

A simple technique for adding illumination to shaded relief using an adjustment layer and the Hue/Saturation dialog.

How to drape a satellite image onto a DEM in Bryce 5

Create a 3D landscape visualization of the Big Island of Hawaii by merging a sample satellite image with a DEM. Eye-catching results can be achieved in minutes. The tutorial also briefly covers bump mapping and how to make block bases.

Importing large-format 16-bit DEMs into Bryce 5

With version 5, Bryce has become even better suited for 3D landscape visualization. This tutorial shows you how to easily import large DEMs, up to 4,096 height samples in width, into Bryce at full 16-bit resolution.

Resolution bumping GTOPO30 in Photoshop: How to make high mountains more legible

This procedure explains how to manipulate small-scale digital elevation data in Photoshop to give rugged high mountains a more natural appearance on shaded relief and 3D scenes.

Retro Relief Shading with Adobe Photoshop and a Wacom Tablet

An examination of manual/digital techniques for enhancing digitally-generated shaded relief. It includes a discussion of relief shading concepts, before and after illustrations, and a two-minute long animation, from start to finish, of manual shading in Adobe Photoshop.

Colorizing grayscale Digital Orthophoto Quadrangles (DOQs) in Photoshop

Includes a step-by-step tutorial, illustrations, and a downloadable sample file.

Making 3D block maps in Bryce

Techniques in Bryce for presenting DEMs on 3D block bases and extruding geographic shapes as slabs.

Creating Swiss-style shaded relief in Photoshop

This tutorial explains how to convert typical digital shaded relief to the style used on Swiss topographic maps. The site contains a downloadable Photoshop Action to automate shaded relief conversion.

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