A guest blog post on the Avenza website. I discuss two map examples: Prince William Sound, Alaska, where I used Landsat to update glacier extents. And the Big Island of Hawaii where I extracted natural textures from Landsat images.
Here you will find ideas, advice, and tips about creating obliquely viewed 3D terrain maps, including examples of national park maps. The emphasis is on preparing small-scale scenes with Natural Scene Designer Pro and Adobe Photoshop.
Natural Scene Designer (NSD) Pro 7.0, now available for Mac and Windows, offers a slew of new features for creating 3D scenes and shaded relef maps. I review my favorite features and improvements, including tips on their use.
View step-by-step slides about designing a map for the millions of people who visit the park for only four hours or less. Borrowing from transit maps, the new South Rim map employs variable scale and depicts roads diagrammatically.
This software renders DEMs to produce texture shading images that, when combined with shaded relief, accentuate landform details and enhance three dimensionality. You can also create rock textures that resemble rock art on Swiss topographic maps.
This tutorial, aimed at mapmakers and illustrators, discusses where to get and how to make Landsat 8 scenes in Adobe Photoshop. The focus is on creating natural-color images that look similar to what an astronaut looking down at Earth would see.
In this tutorial you will find a recipe for making multi-scale shaded relief in Natural Scene Designer Pro 6.0. The goals: producing light, generalized shaded reliefs for general-purpose web maps. And creating reliefs with consistent detail and density that would flow seamlessly from one zoom level to the next.
This tutorial introduces a four-step procedure in Adobe Photoshop for enhancing previously rendered shaded relief so that they contain both contrast and detail.
A simple technique for adding illumination to shaded relief using an adjustment layer and the Hue/Saturation dialog.
This procedure explains how to manipulate small-scale digital elevation data in Photoshop to give rugged high mountains a more natural appearance on shaded relief and 3D scenes.
An examination of manual/digital techniques for enhancing digitally-generated shaded relief. It includes a discussion of relief shading concepts, before and after illustrations, and a two-minute long animation, from start to finish, of manual shading in Adobe Photoshop.
Includes a step-by-step tutorial, illustrations, and a downloadable sample file.
Techniques in Bryce for presenting DEMs on 3D block bases and extruding geographic shapes as slabs.
This tutorial explains how to convert typical digital shaded relief to the style used on Swiss topographic maps. The site contains a downloadable Photoshop Action to automate shaded relief conversion.
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